Adult Silver Dragon

Huge Dragon, lawful good (CR 16)
Illustration of Adult Silver Dragon Captivating Caption

Armor Class 19 natural armor

Hit Points 243 (18d12+126)🎲

Speed 40 ft., fly 80 ft.


STR

27 (+8)

DEX

10 (+0)

CON

25 (+7)

INT

16 (+3)

WIS

13 (+1)

CHR

21 (+5)


Skills arcana 8, history 8, perception 11, stealth 5

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21

Languages Common, Draconic

Challenge Rating 16

Actions

Multiattack.

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6).

The dragon uses one of the following breath weapons.

Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape.

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


sizeHuge

typeDragon

groupSilver Dragon

alignmentlawful good

strength_save

dexterity_save5

constitution_save12

intelligence_save

wisdom_save6

charisma_save10

perception11

damage_vulnerabilities

damage_resistances

damage_immunitiescold

condition_immunities

cr16

reactions

legendary_descThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

legendary_actionsname: Detect,desc: The dragon makes a Wisdom (Perception) check.,name: Tail Attack,desc: The dragon makes a tail attack.,name: Wing Attack (Costs 2 Actions),desc: The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

special_abilitiesname: Legendary Resistance (3/Day),desc: If the dragon fails a saving throw, it can choose to succeed instead.

spell_list

page_no302

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 302
Other formats: JSON

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