Alazai

Large Elemental, chaotic neutral (CR 10)

Armor Class 16 natural armor

Hit Points 149 (13d10+78)🎲

Speed 40 ft.


STR

21 (+5)

DEX

15 (+2)

CON

22 (+6)

INT

10 (+0)

WIS

16 (+3)

CHR

20 (+5)


Skills perception 3

Senses darkvision 120', passive Perception 13

Languages Ignan

Challenge Rating 10

Actions

Multiattack.

Two Burning Slams or three Hurl Flames.

Burning Slam.

Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 11 (2d10) fire. If target is creature/flammable object ignites. Until action used to douse fire target: 5 (1d10) fire at start of each of its turns.

Hurl Flame.

Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) fire.

Scorching Aura (Recharge 6).

Increases power of its inner fire causing metal weapons and armor to burn red-hot. Each creature within 30' of it in physical contact with manufactured metal object (ex: metal weapon suit of heavy or medium metal armor): 22 (5d8) fire and must make DC 16 Con save or drop object if it can. If it doesn’t drop object (or take off armor) has disadvantage on attacks and ability checks until start of alazai’s next turn.


sizeLarge

typeElemental

group

alignmentchaotic neutral

strength_save

dexterity_save6

constitution_save

intelligence_save

wisdom_save7

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiesfire, poison

condition_immunitiesexhaustion, poisoned

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Conditional Invisibility,desc: Is invisible in most situations. The following situations reveal its location and enough of its form that attacks vs. it don’t have disadvantage while the situation lasts:In temperatures lower than 50 degrees Fahrenheit or for 1 round after it takes cold: its natural heat outlines it in steam.Darkness: its burning eyes shine visibly marking its location.,name: Elemental Nature,desc: Doesn’t require air food drink or sleep.,name: Fire Form,desc: Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire.,name: Iron Disruption,desc: Struck by a cold iron weapon becomes visible and can’t use Hurl Flame or Scorching Aura until start of its next turn.

spell_list

page_no15

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 15
Other formats: JSON

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