Alazai
Large Elemental, chaotic neutral (CR 10)Armor Class 16 natural armor
Hit Points 149 (13d10+78)
Speed 40 ft.
21 (+5)
15 (+2)
22 (+6)
10 (+0)
16 (+3)
20 (+5)
Skills perception 3
Senses darkvision 120', passive Perception 13
Languages Ignan
Challenge Rating 10
Actions
Multiattack.
Two Burning Slams or three Hurl Flames.
Burning Slam.
Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 11 (2d10) fire. If target is creature/flammable object ignites. Until action used to douse fire target: 5 (1d10) fire at start of each of its turns.
Hurl Flame.
Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) fire.
Scorching Aura (Recharge 6).
Increases power of its inner fire causing metal weapons and armor to burn red-hot. Each creature within 30' of it in physical contact with manufactured metal object (ex: metal weapon suit of heavy or medium metal armor): 22 (5d8) fire and must make DC 16 Con save or drop object if it can. If it doesnât drop object (or take off armor) has disadvantage on attacks and ability checks until start of alazaiâs next turn.
sizeLarge
typeElemental
group
alignmentchaotic neutral
strength_save
dexterity_save6
constitution_save
intelligence_save
wisdom_save7
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunitiesfire, poison
condition_immunitiesexhaustion, poisoned
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Conditional Invisibility,desc: Is invisible in most situations. The following situations reveal its location and enough of its form that attacks vs. it donât have disadvantage while the situation lasts:In temperatures lower than 50 degrees Fahrenheit or for 1 round after it takes cold: its natural heat outlines it in steam.Darkness: its burning eyes shine visibly marking its location.,name: Elemental Nature,desc: Doesnât require air food drink or sleep.,name: Fire Form,desc: Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire.,name: Iron Disruption,desc: Struck by a cold iron weapon becomes visible and canât use Hurl Flame or Scorching Aura until start of its next turn.
spell_list
page_no15
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 15