Alchemical Apprentice
Small Ooze, unaligned (CR 1)Armor Class 11 natural armor
Hit Points 63 (14d6+14)
Speed 10 ft., climb 10 ft.
13 (+1)
6 (-2)
13 (+1)
16 (+3)
6 (-2)
10 (+0)
Skills arcana 5
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages understands Common but can't speak, telepathy 10 ft.
Challenge Rating 1
Actions
Pseudopod.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage.
Magical Burble.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid, cold, fire, or poison damage.
sizeSmall
typeOoze
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire, poison
damage_immunities
condition_immunitiesblinded, charmed, deafened, frightened, poisoned, prone
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The ooze can move through a space as narrow as 1 inch wide without squeezing.,name: Absorb Potion,desc: The ooze can absorb any potion, oil, tincture, or alchemical draught that touches it, choosing to be affected by the substance or to nullify it.,name: Perishable,desc: These oozes don't fare well in sunlight and don't easily endure the rigors of travel. The creature dies if it is directly exposed to sunlight for more than 1 minute. Each day it is more than 1 mile from its “birth” place, the ooze must succeed on a DC 12 Constitution saving throw or die.,name: Produce Potion (1/Day),desc: The alchemical apprentice can produce one common potion, oil, tincture, or alchemical draught each day. If no creature is there to bottle, or otherwise collect, the substance when it is produced, it trickles away and is wasted.
spell_list
page_no281
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 281