Alpha Werewolf

Medium Humanoid, (CR 6)

Armor Class 12

Hit Points 104 (16d8+32)🎲

Speed 30 ft.


STR

14 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

10 (+0)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses darkvision 30 ft. (wolf or hybrid form only), passive Perception 14

Languages Common

Challenge Rating 6

Actions

Multiattack.

The werewolf makes two melee attacks only one of which can be with its bite.

Greatclub (Humanoid or Hybrid Form Only).

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Claw (Wolf or Hybrid Form Only).

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) slashing damage.

Bite (Wolf or Hybrid Form Only).

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesdamage from nonmagical, non-silvered weapons

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing and Smell,desc: The werewolf has advantage on Perception checks that rely on hearing or smell.,name: Pack Tactics,desc: The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.,name: Wolfsbane,desc: Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.,name: Cursed Wounds,desc: Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

spell_list

page_no315

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 315
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