Alseid, Woad Warrior
Medium Monstrosity, chaotic neutral (CR 2)Armor Class 14 leather armor
Hit Points 55 (10d8+10)
Speed 40 ft.
14 (+2)
17 (+3)
12 (+1)
8 (-1)
16 (+3)
10 (+0)
Skills perception 3
Senses darkvision 60', passive Perception 15
Languages Common, Elvish, Sylvan
Challenge Rating 2
Actions
Multiattack.
Two Greatsword or Shortbow attacks.
Greatsword.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 9 (2d6+2) slashing damage.
Shortbow.
Ranged Weapon Attack: +6 to hit 80/320' one target 6 (1d6+3) piercing damage.
Dye Bomb (3/Day).
Lobs a sphere of concentrated dye that explodes on impact marking creatures caught in its effect. Each creature within a 10 ft. radius of where sphere landed: DC 13 Dex save or be brightly painted for 8 hrs. Any attack roll vs. creature has advantage if attacker can see it and other creatures have advantage on any Wis (Perception) or Wis (Survival) check made to find the marked creature. To remove the effect a creature must spend 1 min bathing. Alternatively spells that create water or clean objects such as prestidigitation also remove the effect.
sizeMedium
typeMonstrosity
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Painted for War,desc: Advantage on Cha (Intimidation) checks and advantage on savings throws vs. being frightened. In addition each friendly creature within 10 ft. of warrior and that can see it has advantage on saves vs. being frightened.,name: Woodfriend,desc: When in a forest alseid leave no tracks and automatically discern true north.
spell_list
page_no20
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 20