Ancient Boreal Dragon

Gargantuan Dragon, chaotic neutral (CR 24)

Armor Class 22 natural armor

Hit Points 407 (22d20+176)🎲

Speed 40 ft., swim 30 ft., fly 80 ft.


STR

29 (+9)

DEX

10 (+0)

CON

27 (+8)

INT

17 (+3)

WIS

19 (+4)

CHR

18 (+4)


Skills athletics 16, perception 18, stealth 7

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 28

Languages Draconic, Giant

Challenge Rating 24

Actions

Multiattack.

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.

Claw.

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail.

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence.

Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Cinder Breath (Recharge 5-6).

The dragon exhales a 90-foot cone of superheated air filled with blue-white embers. Each creature in that area must make a DC 23 Dexterity saving throw, taking 88 (16d10) fire damage on a failed save, or half as much damage on a successful one.


sizeGargantuan

typeDragon

group

alignmentchaotic neutral

strength_save

dexterity_save7

constitution_save15

intelligence_save

wisdom_save11

charisma_save11

perception18

damage_vulnerabilities

damage_resistancescold

damage_immunitiesfire

condition_immunities

cr24

reactions

legendary_descThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

legendary_actionsname: Detect,desc: The dragon makes a Wisdom (Perception) check.,name: Tail Attack,desc: The dragon makes a tail attack.,name: Wing Attack (Costs 2 Actions),desc: The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

special_abilitiesname: Ember Wreath (1/Day),desc: As a bonus action, the boreal dragon wreathes its body in searing blue and white embers. The embers last for 1 minute or until the dragon uses its breath weapon. A creature that enters or starts its turn in a space within 30 feet of the dragon must make a DC 23 Constitution saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion as the water is sapped from its body by the unrelenting heat.,name: Legendary Resistance (3/Day),desc: If the dragon fails a saving throw, it can choose to succeed instead.

spell_list

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document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 143
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