Ancient Brass Dragon

Gargantuan Dragon, chaotic good (CR 20)
Illustration of Ancient Brass Dragon Captivating Caption

Armor Class 20 natural armor

Hit Points 297 (17d20+119)🎲

Speed 40 ft., fly 80 ft., burrow 40 ft.


STR

27 (+8)

DEX

10 (+0)

CON

25 (+7)

INT

16 (+3)

WIS

15 (+2)

CHR

19 (+4)


Skills history 9, perception 14, persuasion 10, stealth 6

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24

Languages Common, Draconic

Challenge Rating 20

Actions

Multiattack.

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail.

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6).

The dragon uses one of the following breath weapons:

Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Change Shape.

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


sizeGargantuan

typeDragon

groupBrass Dragon

alignmentchaotic good

strength_save

dexterity_save6

constitution_save13

intelligence_save

wisdom_save8

charisma_save10

perception14

damage_vulnerabilities

damage_resistances

damage_immunitiesfire

condition_immunities

cr20

reactions

legendary_descThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

legendary_actionsname: Detect,desc: The dragon makes a Wisdom (Perception) check.,name: Tail Attack,desc: The dragon makes a tail attack.,name: Wing Attack (Costs 2 Actions),desc: The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

special_abilitiesname: Legendary Resistance (3/Day),desc: If the dragon fails a saving throw, it can choose to succeed instead.

spell_list

page_no290

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

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5e Core Rules, page no. 290
Other formats: JSON

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