Ancient Imperial Dragon

Gargantuan Dragon, neutral (CR 26)

Armor Class 22 natural armor

Hit Points 546 (28d20+252)šŸŽ²

Speed 40 ft., swim 40 ft., fly 80 ft.


STR

30 (+10)

DEX

12 (+1)

CON

29 (+9)

INT

20 (+5)

WIS

18 (+4)

CHR

20 (+5)


Skills arcana 13, history 13, insight 12, perception 20, stealth 9

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 30

Languages all

Challenge Rating 26

Actions

Multiattack.

The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

Claw.

Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail.

Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Mesmerizing Presence.

Each creature of the dragonā€™s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become charmed by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureā€™s saving throw is successful or the effect ends for it, the creature is immune to the dragonā€™s Mesmerizing Presence for the next 24 hours.

Lightning Breath (Recharge 5-6).

The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Change Shape.

The imperial dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragonā€™s choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

The dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and donā€™t alter statistics.


sizeGargantuan

typeDragon

group

alignmentneutral

strength_save

dexterity_save9

constitution_save17

intelligence_save

wisdom_save12

charisma_save13

perception20

damage_vulnerabilities

damage_resistances

damage_immunitieslightning, thunder

condition_immunities

cr26

reactions

legendary_descThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatureā€™s turn. The dragon regains spent legendary actions at the start of its turn.

legendary_actionsname: Detect,desc: The dragon makes a Wisdom (Perception) check.,name: Tail Attack,desc: The dragon makes a tail attack.,name: Cast a Spell (Costs 3 Actions),desc: The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal.

special_abilitiesname: Amphibious,desc: The dragon can breathe air and water.,name: Legendary Resistance (3/Day),desc: If the dragon fails a saving throw, it can choose to succeed instead.,name: Truespeak,desc: The dragon can communicate with any living creature as if they shared a language.,name: Innate Spellcasting,desc: The imperial dragonā€™s innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components. At will: control water, fog cloud, gust of wind, stinking cloud 3/day each: cloudkill, control weather 1/day each: legend lore, storm of vengeance

spell_list

page_no117

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document__titleTome of Beasts 2

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Tome of Beasts 2, page no. 117
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ā† Ancient Green Dragon Ancient Light Dragon ā†’