Ancient Titan

Gargantuan Celestial (titan), neutral good (CR 12)

Armor Class 15 breastplate

Hit Points 198 (12d20+72)🎲

Speed 50 ft.


STR

27 (+8)

DEX

13 (+1)

CON

22 (+6)

INT

16 (+3)

WIS

16 (+3)

CHR

20 (+5)


Skills athletics 14, intimidation 9, perception 7

Senses darkvision 120 ft., passive Perception 17

Languages Common, Giant, Primordial, Titan, telepathy 120 ft.

Challenge Rating 12

Actions

Multiattack.

The ancient titan makes two greatsword attacks or two longbow attacks

Greatsword.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.

Longbow.

Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.

Eldritch Singularity (Recharge 5-6).

The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field.


sizeGargantuan

typeCelestial

group

alignmentneutral good

strength_save

dexterity_save

constitution_save10

intelligence_save

wisdom_save7

charisma_save9

perception7

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunities

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The ancient titan has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: the ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components: 3/day: power word stun 1/day: power word kill

spell_list

page_no380

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 380
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