Ancient White Dragon

Gargantuan Dragon, chaotic evil (CR 20)

Armor Class 20 natural armor

Hit Points 333 (18d20+144)🎲

Speed 40 ft., swim 40 ft., fly 80 ft., burrow 40 ft.


STR

26 (+8)

DEX

10 (+0)

CON

26 (+8)

INT

10 (+0)

WIS

13 (+1)

CHR

14 (+2)


Skills perception 13, stealth 6

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23

Languages Common, Draconic

Challenge Rating 20

Actions

Multiattack.

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

Claw.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail.

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5-6).

The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.


sizeGargantuan

typeDragon

groupWhite Dragon

alignmentchaotic evil

strength_save

dexterity_save6

constitution_save14

intelligence_save

wisdom_save7

charisma_save8

perception13

damage_vulnerabilities

damage_resistances

damage_immunitiescold

condition_immunities

cr20

reactions

legendary_descThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

legendary_actionsname: Detect,desc: The dragon makes a Wisdom (Perception) check.,name: Tail Attack,desc: The dragon makes a tail attack.,name: Wing Attack (Costs 2 Actions),desc: The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

special_abilitiesname: Ice Walk,desc: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.,name: Legendary Resistance (3/Day),desc: If the dragon fails a saving throw, it can choose to succeed instead.

spell_list

page_no288

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

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5e Core Rules, page no. 288
Other formats: JSON

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