Angel, Shrouded
Medium Celestial, chaotic good (CR 13)Armor Class 18 natural armor
Hit Points 161 (17d8+85)
Speed 40 ft., fly 60 ft.
18 (+4)
20 (+5)
20 (+5)
16 (+3)
22 (+6)
10 (+0)
Skills perception 6
Senses blindsight 30', darkvision 120', passive Perception 21
Languages all, telepathy 120'
Challenge Rating 13
Actions
Multiattack.
Three Justicarâs Blade or Justicarâs Blast attacks.
Justicarâs Blade.
Melee Weapon Attack: +10 to hit, 5 ft., one target, 13 (2d8+5) slashing damage + 14 (4d6) poison and target: DC 17 Con save or be poisoned. Poisoned condition lasts until it is removed by the lesser restoration spell or similar magic.
Justicarâs Blast.
Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant.
Spellcasting.
Wis (DC 19) no material components: At will: bane bless locate creature3/day ea: invisibility (self only) healing word (level 5) nondetection
sizeMedium
typeCelestial
group
alignmentchaotic good
strength_save9
dexterity_save1
constitution_save
intelligence_save
wisdom_save1
charisma_save5
perception6
damage_vulnerabilities
damage_resistancespoison, radiant; nonmagic B/P/S attacks
damage_immunities
condition_immunitiescharmed, exhaustion, frightened, poisoned
cr13
reactionsname: Executioner's Judgment,desc: When a creature poisoned by shrouded angel starts its turn angel demands target repent. If it doesnât repent: DC 17 Con save. Fail: reduced to 0 hp. Success: 22 (5d8) radiant. If target repents its next action is chosen by angel as if it failed a save vs. the command spell: âDraw Nighâ (approach) âClasp Hands in Prayerâ (drop) âSeek Redemptionâ (flee) âBe Penitentâ (grovel) or âIn Stillness Hear the Truthâ (halt). Once angel uses this reaction it must deal poison to a poisoned target before using it again.
legendary_desc
legendary_actions
special_abilitiesname: Angelic Poison,desc: Its weapon attacks are magical and its weapons are coated with radiant poison. Creatures with resistance or immunity to poison or the poisoned condition can be affected by angelâs poison. Such creatures have advantage on saves vs. the angelâs poison.,name: Divine Awareness,desc: Knows if it hears a lie.,name: Evasion,desc: If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Magic Resistance,desc: Advantage: spell/magic effect saves.
spell_list
page_no29
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document__titleTome of Beasts 3
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Tome of Beasts 3, page no. 29