Angelic Enforcer
Large Celestial, lawful good (CR 12)Armor Class 18 natural armor
Hit Points 152 (16d10+64)
Speed 30 ft., fly 90 ft.
22 (+6)
18 (+4)
18 (+4)
18 (+4)
20 (+5)
20 (+5)
Skills insight 9, intimidation 9, perception 9, survival 9
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge Rating 12
Actions
Multiattack.
The angelic enforcer makes two melee attacks, but can use its bite only once.
Bite.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be cursed for 1 minute. While cursed, the target canāt regain hit points or benefit from an angelās Healing Touch action. The curse can be lifted early by a remove curse spell or similar magic.
Greatsword.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 18 (4d8) fire damage.
Change Shape.
The angelic enforcer magically polymorphs into a humanoid or a lion that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcerās choice). In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has.
sizeLarge
typeCelestial
group
alignmentlawful good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save9
charisma_save9
perception9
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesradiant
condition_immunitiescharmed, exhaustion, frightened
cr12
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blazing Weapons,desc: The angelic enforcerās weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra 4d8 fire damage (included in the attack).,name: Divine Awareness,desc: The angelic enforcer knows if it hears a lie.,name: Magic Resistance,desc: The enforcer has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: The angelic enforcerās spellcasting ability is Charisma (spell save DC 17). The enforcer can innately cast the following spells, requiring only verbal components: At will: detect evil and good 3/day each: counterspell, dispel evil and good, dispel magic, protection from evil and good
spell_list
page_no17
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 17