Angelic Enforcer

Large Celestial, lawful good (CR 12)

Armor Class 18 natural armor

Hit Points 152 (16d10+64)šŸŽ²

Speed 30 ft., fly 90 ft.


STR

22 (+6)

DEX

18 (+4)

CON

18 (+4)

INT

18 (+4)

WIS

20 (+5)

CHR

20 (+5)


Skills insight 9, intimidation 9, perception 9, survival 9

Senses truesight 120 ft., passive Perception 19

Languages all, telepathy 120 ft.

Challenge Rating 12

Actions

Multiattack.

The angelic enforcer makes two melee attacks, but can use its bite only once.

Bite.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be cursed for 1 minute. While cursed, the target canā€™t regain hit points or benefit from an angelā€™s Healing Touch action. The curse can be lifted early by a remove curse spell or similar magic.

Greatsword.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 18 (4d8) fire damage.

Change Shape.

The angelic enforcer magically polymorphs into a humanoid or a lion that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcerā€™s choice). In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has.


sizeLarge

typeCelestial

group

alignmentlawful good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save9

charisma_save9

perception9

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesradiant

condition_immunitiescharmed, exhaustion, frightened

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blazing Weapons,desc: The angelic enforcerā€™s weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra 4d8 fire damage (included in the attack).,name: Divine Awareness,desc: The angelic enforcer knows if it hears a lie.,name: Magic Resistance,desc: The enforcer has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: The angelic enforcerā€™s spellcasting ability is Charisma (spell save DC 17). The enforcer can innately cast the following spells, requiring only verbal components: At will: detect evil and good 3/day each: counterspell, dispel evil and good, dispel magic, protection from evil and good

spell_list

page_no17

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 17
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ā† Angel, Zirnitran Angler Worm ā†’