Animated Bearskin Rug

Large Construct, unaligned (CR 4)

Armor Class 13 natural armor

Hit Points 65 (10d10+10)🎲

Speed 20 ft.


STR

18 (+4)

DEX

13 (+1)

CON

12 (+1)

INT

1 (-5)

WIS

3 (-4)

CHR

1 (-5)


Skills

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6

Languages

Challenge Rating 4

Actions

Multiattack.

The animated bearskin rug makes two attacks: one with its bite and one with its claws. It can use its Envelop in place of its claw attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target not grappled by the bearskin rug. Hit: 11 (2d6 + 4) slashing damage.

Envelop.

Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escaped DC 14). Until this grapple ends, the target is restrained, and the rug can’t envelop another target.

Menacing Roar (Recharge 6).

The bearskin rug lets out a hideous, supernatural howl. Each creature within 20 feet of the rug that can hear the roar must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature frightened this way must spend its turns trying to move as far away from the rug as it can. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. At the end of each of its turns and when it takes damage, the creature can repeat the saving throw, ending the effect on itself on a success.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, psychic

condition_immunitiesblinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Antimagic Susceptibility,desc: The bearskin rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.,name: Damage Transfer,desc: While it is grappling a creature, the bearskin rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.,name: False Appearance,desc: While the bearskin rug remains motionless, it is indistinguishable from a normal bearskin rug.

spell_list

page_no24

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 24
Other formats: JSON

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