Anophiloi

Small Monstrosity, neutral (CR 1)

Armor Class 12

Hit Points 33 (6d6+12)🎲

Speed 30 ft., fly 40 ft., climb 20 ft.


STR

12 (+1)

DEX

14 (+2)

CON

14 (+2)

INT

5 (-3)

WIS

12 (+1)

CHR

6 (-2)


Skills stealth 4

Senses darkvision 60 ft., passive Perception 11

Languages -

Challenge Rating 1

Actions

Multiattack.

The anophiloi makes two attacks: one with its claws and one with its bite.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and if the target is Large or smaller, the anophiloi attaches to it. While attached, the anophiloi doesn't attack. Instead, at the start of each of the anophiloi's turns, the target loses 5 (1d6 + 2) hp due to blood loss.

The anophiloi can detach itself by spending 5 feet of its movement. It does so after it drains 20 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the anophiloi by succeed on a DC 13 Strength check.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


sizeSmall

typeMonstrosity

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiescold

damage_resistancespoison

damage_immunities

condition_immunitiespoisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Frenzy,desc: The anophiloi has advantage on melee attack rolls against any creature that doesn't have all its hp.,name: Blood Sense,desc: The anophiloi can pinpoint, by scent, the location of living creatures within 30 feet of it.

spell_list

page_no39

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 39
Other formats: JSON

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