Anophiloi
Small Monstrosity, neutral (CR 1)Armor Class 12
Hit Points 33 (6d6+12)
Speed 30 ft., fly 40 ft., climb 20 ft.
12 (+1)
14 (+2)
14 (+2)
5 (-3)
12 (+1)
6 (-2)
Skills stealth 4
Senses darkvision 60 ft., passive Perception 11
Languages -
Challenge Rating 1
Actions
Multiattack.
The anophiloi makes two attacks: one with its claws and one with its bite.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and if the target is Large or smaller, the anophiloi attaches to it. While attached, the anophiloi doesn't attack. Instead, at the start of each of the anophiloi's turns, the target loses 5 (1d6 + 2) hp due to blood loss.
The anophiloi can detach itself by spending 5 feet of its movement. It does so after it drains 20 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the anophiloi by succeed on a DC 13 Strength check.
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
sizeSmall
typeMonstrosity
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiescold
damage_resistancespoison
damage_immunities
condition_immunitiespoisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Frenzy,desc: The anophiloi has advantage on melee attack rolls against any creature that doesn't have all its hp.,name: Blood Sense,desc: The anophiloi can pinpoint, by scent, the location of living creatures within 30 feet of it.
spell_list
page_no39
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 39