Arborcyte
Large Plant, chaotic neutral (CR 8)Armor Class 16 natural armor
Hit Points 127 (15d10+45)
Speed 30 ft.
21 (+5)
12 (+1)
16 (+3)
5 (-3)
10 (+0)
3 (-4)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages -
Challenge Rating 8
Actions
Multiattack.
The arborcyte makes two thorn vine attacks plus one animated tendril attack for each tendril it can see that has been created through its Shearing trait.
Thorn Vine.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of the arborcyte's turns, and tendril attacks against the target have advantage. The arborcyte can grapple up to two creatures at one time.
Animated Tendril.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
sizeLarge
typePlant
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save6
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistancesbludgeoning, piercing
damage_immunities
condition_immunitiesdeafened
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Shearing,desc: Whenever the arborcyte suffers 10 or more damage from a single attack, a length of its vines breaks free. This animated tendril is under the arborcyte's control, moving and acting as an extension of the creature. Each tendril has AC 14, 10 hp, and a speed of 10 feet.
spell_list
page_no40
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 40