Arcanaphage

Medium Monstrosity, unaligned (CR 4)

Armor Class 14

Hit Points 60 (8d8+24)🎲

Speed 0 ft., fly 30 ft., hover true ft.


STR

10 (+0)

DEX

18 (+4)

CON

16 (+3)

INT

2 (-4)

WIS

10 (+0)

CHR

8 (-1)


Skills perception 2

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12

Languages -

Challenge Rating 4

Actions

Multiattack.

The arcanaphage makes two tentacle attacks.

Tentacle.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


sizeMedium

typeMonstrosity

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from magical weapons

damage_immunities

condition_immunitiesblinded, charmed, deafened, frightened, prone

cr4

reactionsname: Voracious,desc: The arcanaphage's tentacles glow when a spell is cast within 30 feet of it, countering the spell. This reaction works like the counterspell spell, except the arcanaphage must always make a spellcasting ability check, no matter the spell level. Its ability check for this is +5. If it successfully counters the spell, the arcanaphage feeds.

legendary_desc

legendary_actions

special_abilitiesname: Arcane Discharge,desc: When an arcanaphage dies, it explodes in a surge of partially-digested magical energy. Each creature within 5 feet per Feed score must make a DC 14 Dexterity saving throw, taking 3 (1d6) force damage per Feed score on a failed save, or half as much damage on a successful one. For 1 minute afterward, the affected area is awash with volatile magic. A creature that starts its turn in the affected area takes 7 (2d6) force damage.,name: Hunger,desc: Each time it feeds in combat, it regains hp equal to twice the level of the spell it ate and increases its Feed score by 1. The arcanaphage can't have a Feed score higher than 8, and its Feed score reduces by 1 each time it finishes a long rest.,name: Ingest Magic,desc: At the start of each of the arcanaphage's turns, each creature within 30 feet of it that is currently maintaining concentration on a spell must make a DC 14 Constitution saving throw. On a failure, the creature's spell ends and the arcanaphage feeds.,name: Magic Immunity,desc: The arcanaphage is immune to damage from spells. It has advantage on saving throws against all other magical effects.

spell_list

page_no42

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 42
Other formats: JSON

← Arcamag Arcane Blademaster →