Archmage
Medium Humanoid (any race), any alignment (CR 12)Armor Class 12 15 with _mage armor_
Hit Points 99 (18d8+18)
Speed 30 ft.
10 (+0)
14 (+2)
12 (+1)
20 (+5)
15 (+2)
16 (+3)
Skills arcana 13, history 13
Senses passive Perception 12
Languages any six languages
Challenge Rating 12
Actions
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany alignment
strength_save
dexterity_save
constitution_save
intelligence_save9
wisdom_save6
charisma_save
perception
damage_vulnerabilities
damage_resistancesdamage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)
damage_immunities
condition_immunities
cr12
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The archmage has advantage on saving throws against spells and other magical effects.,name: Spellcasting,desc: The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: * Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp * 1st level (4 slots): detect magic, identify, mage armor*, magic missile * 2nd level (3 slots): detect thoughts, mirror image, misty step * 3rd level (3 slots): counterspell,fly, lightning bolt * 4th level (3 slots): banishment, fire shield, stoneskin* * 5th level (3 slots): cone of cold, scrying, wall of force * 6th level (1 slot): globe of invulnerability * 7th level (1 slot): teleport * 8th level (1 slot): mind blank* * 9th level (1 slot): time stop * The archmage casts these spells on itself before combat.
spell_listhttps://open5eapi.spetland.no/v1/spells/sacred-flame/,https://open5eapi.spetland.no/v1/spells/spare-the-dying/,https://open5eapi.spetland.no/v1/spells/thaumaturgy/,https://open5eapi.spetland.no/v1/spells/command/,https://open5eapi.spetland.no/v1/spells/detect-evil-and-good/,https://open5eapi.spetland.no/v1/spells/detect-magic/,https://open5eapi.spetland.no/v1/spells/lesser-restoration/,https://open5eapi.spetland.no/v1/spells/zone-of-truth/,https://open5eapi.spetland.no/v1/spells/dispel-magic/,https://open5eapi.spetland.no/v1/spells/tongues/,https://open5eapi.spetland.no/v1/spells/banishment/,https://open5eapi.spetland.no/v1/spells/freedom-of-movement/,https://open5eapi.spetland.no/v1/spells/flame-strike/,https://open5eapi.spetland.no/v1/spells/greater-restoration/,https://open5eapi.spetland.no/v1/spells/heroes-feast/
page_no395
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 395