Archon, Ursan

Large Celestial, chaotic good (CR 9)

Armor Class 16 natural armor

Hit Points 142 (15d10+60)🎲

Speed 30 ft., fly 60 ft.


STR

21 (+5)

DEX

14 (+2)

CON

18 (+4)

INT

13 (+1)

WIS

17 (+3)

CHR

16 (+3)


Skills perception 3

Senses darkvision 120', passive Perception 13

Languages all, telepathy 120'

Challenge Rating 9

Actions

Multiattack.

Two Greataxe attacks. When Thunderous Roar is available it can use the roar in place of one Greataxe attack.

Greataxe.

Melee Weapon Attack: +9 to hit, 5 ft., one target, 18 (2d12+5) slashing damage + 13 (3d8) force.

Thunderous Roar (Recharge 5–6).

Unleashes a terrifying roar in a 30' cone. Each creature in that area: 36 (8d8) thunder (DC 16 Con half). In addition each hostile creature within 60' of archon that can hear it: DC 15 Wis save or be frightened for 1 min. Creatures in the 30' cone have disadvantage on this save. A frightened creature can re-save at end of each of its turns success ends effect on itself.


sizeLarge

typeCelestial

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save8

intelligence_save

wisdom_save7

charisma_save7

perception3

damage_vulnerabilities

damage_resistancesradiant; nonmagic B/P/S attacks

damage_immunitiescold

condition_immunitiescharmed, exhaustion, frightened, prone

cr9

reactionsname: Rallying Roar,desc: When it reduces a creature to 0 hp it can utter a triumphant roar. Each friendly creature within 60' of the archon that is frightened paralyzed stunned or unconscious has advantage on its next save. A friendly creature with o those conditions has advantage on its next attack roll. In addition each friendly creature within 60' of archon that can hear the roar gains 14 (4d6) temp hp.

legendary_desc

legendary_actions

special_abilitiesname: Celestial Weapons,desc: Its weapon attacks are magical. When it hits with any weapon deals an extra 4d8 force (included below).,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Reckless,desc: At the start of its turn can gain advantage on all melee weapon attack rolls it makes during that turn but attacks vs. it have advantage until start of its next turn.,name: Relentless (Recharge: Short/Long Rest),desc: If it takes 30 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead.

spell_list

page_no43

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 43
Other formats: JSON

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