Aural Hunter
Large Aberration, chaotic evil (CR 5)Armor Class 15 natural armor
Hit Points 127 (15d10+45)
Speed 40 ft., climb 30 ft.
16 (+3)
14 (+2)
16 (+3)
7 (-2)
19 (+4)
6 (-2)
Skills perception 4
Senses blindsight 60' or 20' while deafened (blind beyond), passive Perception 17
Languages —
Challenge Rating 5
Actions
Multiattack.
Two Claws attacks and one Rib Hooks attack. It can use Consume Sound in place of one attack.
Claws.
Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage.
Rib Hooks.
Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage and the target is grappled (escape DC 15) if it is a Large or smaller creature and it doesn’t have another creature grappled.
Consume Sound.
Siphons energy from audible vibrations surrounding a creature grappled by it. Target: 14 (4d6) necrotic and becomes deafened and unable to speak until end of its next turn (DC 13 Con half damage and is able to hear and speak). Aural hunter regains hp equal to damage dealt. Consume Sound has no effect on creatures that are already deafened and unable to speak. It can’t use this action if it is deafened.
sizeLarge
typeAberration
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiesblinded
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blind Senses,desc: Can’t use its blindsight while deafened and unable to smell.,name: Keen Hearing,desc: Has advantage on Wis (Perception) checks that rely on hearing.,name: Sonic Sensitivity,desc: When it takes thunder damage it becomes deafened until the end of its next turn.
spell_list
page_no47
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 47