Avulzor

Large Aberration, lawful evil (CR 8)

Armor Class 17 bone kilt

Hit Points 135 (18d10+36)šŸŽ²

Speed 30 ft.


STR

19 (+4)

DEX

17 (+3)

CON

14 (+2)

INT

18 (+4)

WIS

16 (+3)

CHR

15 (+2)


Skills arcana 7, insight 6, intimidation 8, medicine 6, perception 6

Senses darkvision 90 ft., passive Perception 16

Languages Common, Deep Speech, Void Speech

Challenge Rating 8

Actions

Multiattack.

The avulzor makes two claw attacks and two synchronized bite attacks.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Synchronized Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (4d4 + 4) piercing damage.

Animate Bones (Recharge 5-6).

The avulzor creates a skeleton out of a pile of bones or a the corpse of a Large or smaller creature within 10 feet of it. The skeleton is under the control of the avulzor, obeying the avulzorā€™s mental commands, and uses the statistics of a CR 1 or lower skeleton of your choice. The avulzor can control up to three skeletons at one time. If the avulzor creates a skeleton while it already has three under its control, the oldest skeleton crumbles to dust.


sizeLarge

typeAberration

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save5

perception6

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic

condition_immunitiesparalyzed, stunned

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Bone Shaping,desc: The avulzor can shape bones with its touch, altering the appearance, function, size, and density of bone to match its needs. It canā€™t use this trait to alter the bones of a living creature, but it can otherwise alter any bone it touches that isnā€™t being worn or carried. In addition, as a bonus action, the avulzor can touch any skeleton it created with its Animate Bones action and grant the target one of the following benefits until the end of the targetā€™s next turn: * Armor Class increases by 2 * Reach increases by 5 feet * Melee weapon attacks deal an extra 1d4 damage of the weaponā€™s type. * Speed increases by 10 feet.,name: Bone Kilt,desc: The avulzor wears a kilt made out of the bones of the many humanoids it has slain. The kilt increases the avulzorā€™s Armor Class by 3. If lost, the avulzor can create a new bone kilt with ample bones and 1 hour of work. The avulzor can use its Animate Bones as a bonus action if it targets the bone kilt. Doing so creates 1 skeleton of CR 2 or lower, but the avulzor subsequently reduces its Armor Class by 3.,name: Turning Defiance,desc: Friendly undead within 30 feet of the avulzor have advantage on saving throws against effects that turn undead.

spell_list

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document__slugtob2

document__titleTome of Beasts 2

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Tome of Beasts 2, page no. 37
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