Azza Gremlin
Small Fey, neutral (CR 1/4)Armor Class 14
Hit Points 7 (2d6)
Speed 10 ft., fly 40 ft., hover true ft.
5 (-3)
18 (+4)
10 (+0)
12 (+1)
13 (+1)
10 (+0)
Skills
Senses darkvision 120 ft., passive Perception 11
Languages Common, Primordial
Challenge Rating 1/4
Actions
Lightning Jolt.
Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.
sizeSmall
typeFey
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitieslightning, thunder
condition_immunities
cr0.25
reactionsname: Ride the Bolt,desc: The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.
legendary_desc
legendary_actions
special_abilitiesname: Contagious Lightning,desc: A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
spell_list
page_no28
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 28