Baba Yaga's Horsemen, Red Sun

Medium Fey, lawful neutral (CR 11)

Armor Class 20 plate and shield

Hit Points 171 (18d8+90)🎲

Speed 30 ft.


STR

22 (+6)

DEX

11 (+0)

CON

21 (+5)

INT

16 (+3)

WIS

18 (+4)

CHR

18 (+4)


Skills arcana 7, athletics 10, history 7, perception 8

Senses passive Perception 18

Languages Celestial, Common, Infernal; telepathy 100 ft.

Challenge Rating 11

Actions

Multiattack.

The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available.

Lance.

Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.

Longsword.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Temporal Strike (recharge 5-6).

When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age 3d10 years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours.


sizeMedium

typeFey

group

alignmentlawful neutral

strength_save

dexterity_save4

constitution_save

intelligence_save

wisdom_save8

charisma_save

perception8

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesfire, lightning, poison

condition_immunitiesblinded, charmed, exhaustion, frightened, paralyzed, poisoned

cr11

reactions

legendary_desc

legendary_actions

special_abilitiesname: Innate Spellcasting,desc: the horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components: 1/day each: dimension door, fire shield, haste, slow 2/day each: continual flame, scorching ray 3/day each: ethereal jaunt, phantom steed (appears as a horse colored appropriately to the horseman), plane shift (self and steed only),name: Magic Resistance,desc: The horseman has advantage on saving throws against spells and other magical effects.,name: Peerless Rider,desc: Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage.,name: Quick Draw,desc: The horseman can switch between wielding its lance and longsword as a bonus action.

spell_list

page_no29

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 29
Other formats: JSON

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