Baleful Miasma

Medium Elemental, neutral evil (CR 2)

Armor Class 13

Hit Points 52 (8d8+16)🎲

Speed 0 ft., fly 60 ft.


STR

13 (+1)

DEX

17 (+3)

CON

14 (+2)

INT

6 (-2)

WIS

11 (+0)

CHR

6 (-2)


Skills perception 0

Senses darkvision 60', passive Perception 10

Languages Auran

Challenge Rating 2

Actions

Multiattack.

Two Slam attacks.

Slam.

Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 3 (1d6) poison.


sizeMedium

typeElemental

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistanceslightning; nonmagic B/P/S attacks

damage_immunitiespoison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr2

reactionsname: Swift Advance,desc: If a creature in same space as miasma moves miasma can move up to its speed with the creature. This move doesn’t provoke opportunity attacks but miasma must move in same spaces creature moved ending in creature’s space or space nearest to it.

legendary_desc

legendary_actions

special_abilitiesname: Air Form,desc: Can enter a hostile creature’s space and stop there. Can move through space as narrow as 1ft. wide with o squeezing.,name: Asphyxiate,desc: If a creature that breathes air starts its turn in miasma’s space it must make DC 12 Con save or begin suffocating as its lungs fill with the poisonous air emitted by the miasma. Suffocation lasts until creature ends its turn in a space not occupied by baleful miasma or the baleful miasma dies. When the suffocation ends the creature is poisoned until the end of its next turn.,name: Elemental Nature,desc: Doesn’t require air food drink or sleep.

spell_list

page_no50

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 50
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