Baleful Miasma
Medium Elemental, neutral evil (CR 2)Armor Class 13
Hit Points 52 (8d8+16)
Speed 0 ft., fly 60 ft.
13 (+1)
17 (+3)
14 (+2)
6 (-2)
11 (+0)
6 (-2)
Skills perception 0
Senses darkvision 60', passive Perception 10
Languages Auran
Challenge Rating 2
Actions
Multiattack.
Two Slam attacks.
Slam.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 3 (1d6) poison.
sizeMedium
typeElemental
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistanceslightning; nonmagic B/P/S attacks
damage_immunitiespoison
condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr2
reactionsname: Swift Advance,desc: If a creature in same space as miasma moves miasma can move up to its speed with the creature. This move doesnât provoke opportunity attacks but miasma must move in same spaces creature moved ending in creatureâs space or space nearest to it.
legendary_desc
legendary_actions
special_abilitiesname: Air Form,desc: Can enter a hostile creatureâs space and stop there. Can move through space as narrow as 1ft. wide with o squeezing.,name: Asphyxiate,desc: If a creature that breathes air starts its turn in miasmaâs space it must make DC 12 Con save or begin suffocating as its lungs fill with the poisonous air emitted by the miasma. Suffocation lasts until creature ends its turn in a space not occupied by baleful miasma or the baleful miasma dies. When the suffocation ends the creature is poisoned until the end of its next turn.,name: Elemental Nature,desc: Doesnât require air food drink or sleep.
spell_list
page_no50
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 50