Bearfolk

Medium Humanoid (bearfolk), chaotic good (CR 3)

Armor Class 14 hide armor

Hit Points 45 (6d8+18)🎲

Speed 40 ft.


STR

19 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

8 (-1)

WIS

12 (+1)

CHR

9 (-1)


Skills

Senses darkvision 60 ft., passive Perception 11

Languages Common, Giant

Challenge Rating 3

Actions

Multiattack.

The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.

Battleaxe.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.


sizeMedium

typeHumanoid

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Frenzy (1/rest),desc: As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.,name: Keen Smell,desc: The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

spell_list

page_no33

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 33
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