Bearfolk
Medium Humanoid (bearfolk), chaotic good (CR 3)Armor Class 14 hide armor
Hit Points 45 (6d8+18)
Speed 40 ft.
19 (+4)
14 (+2)
16 (+3)
8 (-1)
12 (+1)
9 (-1)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant
Challenge Rating 3
Actions
Multiattack.
The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.
Battleaxe.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Warhammer.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.
sizeMedium
typeHumanoid
group
alignmentchaotic good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Frenzy (1/rest),desc: As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.,name: Keen Smell,desc: The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.
spell_list
page_no33
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 33