Behtu
Small Humanoid, chaotic evil (CR 2)Armor Class 14 hide armor
Hit Points 52 (8d6+24)
Speed 20 ft., climb 20 ft.
17 (+3)
16 (+3)
16 (+3)
12 (+1)
11 (+0)
7 (-2)
Skills athletics 5, stealth 5
Senses darkvision 60 ft., passive Perception 10
Languages Behtu, Common, Infernal
Challenge Rating 2
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortspear.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Fire Breath (Recharge 6).
The behtu exhales fire in a 15-foot cone. Each creature in that area takes 21 (5d8) fire damage, or half damage with a successful DC 13 Dexterity saving throw.
Ichorous Infusions.
Behtu war parties carry 1d6 vials of ichorous infusions. They often ingest an infusion before an ambush. For the next 2d6 rounds, the behtus gain a +4 bonus to their Strength and Constitution scores and quadruple their base speed (including their climb speed). Behtus also take a -4 penalty to their Intelligence and Wisdom scores for the duration of the infusion. A non-behtu character who ingests a behtu infusion becomes poisoned and takes 10 (3d6) poison damage; a successful DC 14 Constitution saving throw against poison reduces damage to half and negates the poisoned condition.
sizeSmall
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no34
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 34