Behtu

Small Humanoid, chaotic evil (CR 2)

Armor Class 14 hide armor

Hit Points 52 (8d6+24)🎲

Speed 20 ft., climb 20 ft.


STR

17 (+3)

DEX

16 (+3)

CON

16 (+3)

INT

12 (+1)

WIS

11 (+0)

CHR

7 (-2)


Skills athletics 5, stealth 5

Senses darkvision 60 ft., passive Perception 10

Languages Behtu, Common, Infernal

Challenge Rating 2

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortspear.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Fire Breath (Recharge 6).

The behtu exhales fire in a 15-foot cone. Each creature in that area takes 21 (5d8) fire damage, or half damage with a successful DC 13 Dexterity saving throw.

Ichorous Infusions.

Behtu war parties carry 1d6 vials of ichorous infusions. They often ingest an infusion before an ambush. For the next 2d6 rounds, the behtus gain a +4 bonus to their Strength and Constitution scores and quadruple their base speed (including their climb speed). Behtus also take a -4 penalty to their Intelligence and Wisdom scores for the duration of the infusion. A non-behtu character who ingests a behtu infusion becomes poisoned and takes 10 (3d6) poison damage; a successful DC 14 Constitution saving throw against poison reduces damage to half and negates the poisoned condition.


sizeSmall

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save5

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no34

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document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 34
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