Berserker
Medium Humanoid (any race), any chaotic alignment (CR 2)Armor Class 13 hide armor
Hit Points 67 (9d8+27)
Speed 30 ft.
16 (+3)
12 (+1)
17 (+3)
9 (-1)
11 (+0)
9 (-1)
Skills
Senses passive Perception 10
Languages any one language (usually Common)
Challenge Rating 2
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany chaotic alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Reckless,desc: At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
spell_list
page_no397
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 397