Berserker

Medium Humanoid (any race), any chaotic alignment (CR 2)

Armor Class 13 hide armor

Hit Points 67 (9d8+27)🎲

Speed 30 ft.


STR

16 (+3)

DEX

12 (+1)

CON

17 (+3)

INT

9 (-1)

WIS

11 (+0)

CHR

9 (-1)


Skills

Senses passive Perception 10

Languages any one language (usually Common)

Challenge Rating 2

Actions

Greataxe.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.


sizeMedium

typeHumanoid

groupNPCs

alignmentany chaotic alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Reckless,desc: At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

spell_list

page_no397

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 397
Other formats: JSON

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