Bilwis

Medium Elemental, chaotic evil (CR 1)

Armor Class 13

Hit Points 49 (11d8)🎲

Speed 0 ft., fly 40 ft., hover true ft.


STR

12 (+1)

DEX

16 (+3)

CON

10 (+0)

INT

10 (+0)

WIS

13 (+1)

CHR

16 (+3)


Skills

Senses darkvision 60 ft., passive Perception 11

Languages Auran

Challenge Rating 1

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Whirlwind (Recharge 5-6).

Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.


sizeMedium

typeElemental

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistanceslightning, thunder

damage_immunitiespoison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Air Form,desc: The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

spell_list

page_no53

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 53
Other formats: JSON

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