Bilwis
Medium Elemental, chaotic evil (CR 1)Armor Class 13
Hit Points 49 (11d8)
Speed 0 ft., fly 40 ft., hover true ft.
12 (+1)
16 (+3)
10 (+0)
10 (+0)
13 (+1)
16 (+3)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages Auran
Challenge Rating 1
Actions
Slam.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Whirlwind (Recharge 5-6).
Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.
sizeMedium
typeElemental
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistanceslightning, thunder
damage_immunitiespoison
condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Air Form,desc: The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
spell_list
page_no53
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 53