Black Crier
Medium Undead, neutral (CR 11)Armor Class 16 natural armor
Hit Points 150 (20d8+60)
Speed 30 ft., fly 30 ft., hover true ft.
14 (+2)
19 (+4)
16 (+3)
11 (+0)
20 (+5)
12 (+1)
Skills history 4, perception 9, performance 9, religion 4
Senses darkvision 60 ft., passive Perception 15
Languages understands all languages but canât speak
Challenge Rating 11
Actions
Multiattack.
The black crier uses its Bell Toll. It then makes two melee attacks.
Bell.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.
Bell Toll.
The black crier targets one creature it can see within 60 feet of it. The creature must make a DC 17 Wisdom saving throw. On a failure, the target takes 14 (4d6) necrotic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isnât frightened. If the saving throw fails by 5 or more, the target suffers one level of exhaustion.
Crierâs Lament (1/Day).
The black crier unleashes a devastating peal of anguish and rage in a 30-foot cone. Each creature in the area must make a DC 16 Charisma saving throw. On a failure, a creature drops to 0 hp. On a success, a creature takes 21 (6d6) psychic damage and is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeUndead
group
alignmentneutral
strength_save
dexterity_save8
constitution_save
intelligence_save4
wisdom_save9
charisma_save
perception9
damage_vulnerabilities
damage_resistancesnecrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned, stunned
cr11
reactions
legendary_desc
legendary_actions
special_abilitiesname: Bound by Calamity,desc: The black crier is bound to a region where a major catastrophe will happen. This region can be of any size but is never smaller than 1 square mile. If the crier leaves this region, it loses its Rejuvenation trait and Crierâs Lament action. It permanently dies if it remains outside of its bound region for more than 24 hours.,name: Rejuvenation,desc: If it dies within its bound region before the catastrophe it heralds happens, the black crier returns to life in 1d6 days and regains all its hp. The black crier dies after the catastrophe ends and doesnât rejuvenate. Only a wish spell can prevent this trait from functioning.
spell_list
page_no42
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 42