Black Patch

Large Ooze, unaligned (CR 6)

Armor Class 7

Hit Points 153 (18d10+54)🎲

Speed 0 ft., swim 40 ft.


STR

18 (+4)

DEX

5 (-3)

CON

16 (+3)

INT

4 (-3)

WIS

6 (-2)

CHR

1 (-5)


Skills perception -2

Senses blindsight 120' (blind beyond), passive Perception 8

Languages —

Challenge Rating 6

Actions

Multiattack.

2 Pseudopods. Can replace 1 with Viscid Suffocation.

Pseudopod.

Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (1d6+4) bludgeoning damage + 13 (3d8) acid.

Viscid Suffocation.

One creature in patch’s space: DC 15 Dex save or take 18 (4d8) acid and patch attaches to it coating creature and its equipment. While patch is attached to it creature’s speed is halved can’t breathe and takes 9 (2d8) acid at start of each of its turns. Also if creature is in the water has disadvantage on ability checks to swim or stay afloat. Patch can devour flesh quickly but its acid doesn’t harm metal wood or similar objects or creatures with o flesh. Patch can detach itself by spending 5 ft. of move. A creature including target can take its action to detach patch via DC 15 Str check.


sizeLarge

typeOoze

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception-2

damage_vulnerabilities

damage_resistancescold

damage_immunitiesacid, poison

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, poisoned, prone

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Eldritch Luminance,desc: When a creature that can see the patch starts its turn within 90' of it patch can force it to make a DC 15 Wis save if ooze isn’t incapacitated and can see the creature. Fail: creature is mesmerized 1 min. Mesmerized creature over 5 ft. away from patch must move on its turn toward ooze by most direct route trying to get within 5 feet. It doesn’t avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than ooze target can re-save. Mesmerized target can also re-save at end of each of its turns success ends effect on itself. If creature’s save succeeds or effect ends for it is immune to patch's Eldritch Luminance for next 24 hrs.,name: Flowing Form,desc: Can enter hostile creature’s space and stop there. It can move through a space as narrow as 1ft. wide with o squeezing.,name: Ooze Nature,desc: Doesn’t require sleep.

spell_list

page_no58

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 58
Other formats: JSON

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