Black Patch
Large Ooze, unaligned (CR 6)Armor Class 7
Hit Points 153 (18d10+54)
Speed 0 ft., swim 40 ft.
18 (+4)
5 (-3)
16 (+3)
4 (-3)
6 (-2)
1 (-5)
Skills perception -2
Senses blindsight 120' (blind beyond), passive Perception 8
Languages â
Challenge Rating 6
Actions
Multiattack.
2 Pseudopods. Can replace 1 with Viscid Suffocation.
Pseudopod.
Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (1d6+4) bludgeoning damage + 13 (3d8) acid.
Viscid Suffocation.
One creature in patchâs space: DC 15 Dex save or take 18 (4d8) acid and patch attaches to it coating creature and its equipment. While patch is attached to it creatureâs speed is halved canât breathe and takes 9 (2d8) acid at start of each of its turns. Also if creature is in the water has disadvantage on ability checks to swim or stay afloat. Patch can devour flesh quickly but its acid doesnât harm metal wood or similar objects or creatures with o flesh. Patch can detach itself by spending 5 ft. of move. A creature including target can take its action to detach patch via DC 15 Str check.
sizeLarge
typeOoze
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception-2
damage_vulnerabilities
damage_resistancescold
damage_immunitiesacid, poison
condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, poisoned, prone
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Eldritch Luminance,desc: When a creature that can see the patch starts its turn within 90' of it patch can force it to make a DC 15 Wis save if ooze isnât incapacitated and can see the creature. Fail: creature is mesmerized 1 min. Mesmerized creature over 5 ft. away from patch must move on its turn toward ooze by most direct route trying to get within 5 feet. It doesnât avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than ooze target can re-save. Mesmerized target can also re-save at end of each of its turns success ends effect on itself. If creatureâs save succeeds or effect ends for it is immune to patch's Eldritch Luminance for next 24 hrs.,name: Flowing Form,desc: Can enter hostile creatureâs space and stop there. It can move through a space as narrow as 1ft. wide with o squeezing.,name: Ooze Nature,desc: Doesnât require sleep.
spell_list
page_no58
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 58