Blestsessebe

Large Celestial, neutral good (CR 8)

Armor Class 16 natural armor

Hit Points 144 (17d10+51)🎲

Speed 50 ft.


STR

21 (+5)

DEX

18 (+4)

CON

16 (+3)

INT

11 (+0)

WIS

17 (+3)

CHR

18 (+4)


Skills perception 3

Senses darkvision 60', passive Perception 13

Languages Celestial, Common

Challenge Rating 8

Actions

Multiattack.

One Gore attack and two Hooves attacks.

Gore.

Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant.

Hooves.

Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage.

Distracting Glow (Recharge 6).

Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe’s next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe.

Hastening Stomp (Recharge 5–6).

Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action.


sizeLarge

typeCelestial

group

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save6

charisma_save7

perception3

damage_vulnerabilities

damage_resistancespoison, radiant

damage_immunities

condition_immunitiespoisoned

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blur of Motion,desc: When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn.,name: Freedom of Movement,desc: Ignores difficult terrain and magical effects can’t reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Trampling Charge,desc: If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action.

spell_list

page_no61

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 61
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