Blood Zombie

Medium Undead, neutral evil (CR 2)

Armor Class 10 natural armor

Hit Points 51 (6d8+24)🎲

Speed 20 ft.


STR

16 (+3)

DEX

6 (-2)

CON

18 (+4)

INT

3 (-4)

WIS

6 (-2)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Challenge Rating 2

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 4 (1d8) necrotic damage. The zombie gains temporary hp equal to the necrotic damage taken.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save0

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Drain,desc: A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and the zombie gains temporary hp equal to that amount as it drains blood from the victim. If the zombie takes radiant damage or damage from a magic weapon, this trait doesn't function at the start of the zombie's next turn, although it retains any temporary hp it previously gained. It can add temporary hp gained from this trait to temporary hp gained from its slam attack. Its temporary hp can't exceed half its maximum hp.,name: Undead Fortitude,desc: If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

spell_list

page_no282

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 282
Other formats: JSON

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