Bloodstone Sentinel

Large Construct, neutral evil (CR 8)

Armor Class 15 natural armor

Hit Points 114 (11d10+48)šŸŽ²

Speed 30 ft.


STR

18 (+4)

DEX

7 (-2)

CON

18 (+4)

INT

8 (-1)

WIS

10 (+0)

CHR

16 (+3)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creators but canā€™t speak

Challenge Rating 8

Actions

Multiattack.

The bloodstone sentinel makes two claw attacks.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.


sizeLarge

typeConstruct

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Lure,desc: When a creature within 10 feet of the sentinel that isnā€™t an undead or a construct takes piercing or slashing damage, it must succeed on a DC 15 Constitution saving throw or take an extra 7 (2d6) damage of that type. The sentinelā€™s Blood Reservoir increases by an amount equal to the extra damage dealt.,name: Blood Reservoir,desc: The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinelā€™s Blood Lure trait. The Blood Reservoir canā€™t exceed the sentinelā€™s hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects: * Empower Blood. A friendly creature within 30 feet of the sentinel that isnā€™t an undead or a construct has advantage on its next weapon attack roll. * Inspire Fury. A creature of the sentinelā€™s choice within 30 feet of the sentinel must succeed on a DC 15 Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isnā€™t the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury. * Sustain. A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a ghoul or vampire, regains 10 hit points.

spell_list

page_no45

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 45
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ā† Bloodsapper Bloody Bones ā†’