Bloodstone Sentinel
Large Construct, neutral evil (CR 8)Armor Class 15 natural armor
Hit Points 114 (11d10+48)
Speed 30 ft.
18 (+4)
7 (-2)
18 (+4)
8 (-1)
10 (+0)
16 (+3)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creators but canāt speak
Challenge Rating 8
Actions
Multiattack.
The bloodstone sentinel makes two claw attacks.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
sizeLarge
typeConstruct
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Lure,desc: When a creature within 10 feet of the sentinel that isnāt an undead or a construct takes piercing or slashing damage, it must succeed on a DC 15 Constitution saving throw or take an extra 7 (2d6) damage of that type. The sentinelās Blood Reservoir increases by an amount equal to the extra damage dealt.,name: Blood Reservoir,desc: The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinelās Blood Lure trait. The Blood Reservoir canāt exceed the sentinelās hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects: * Empower Blood. A friendly creature within 30 feet of the sentinel that isnāt an undead or a construct has advantage on its next weapon attack roll. * Inspire Fury. A creature of the sentinelās choice within 30 feet of the sentinel must succeed on a DC 15 Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isnāt the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury. * Sustain. A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a ghoul or vampire, regains 10 hit points.
spell_list
page_no45
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 45