Bonepowder Ghoul
Small Undead, neutral evil (CR 12)Armor Class 18 natural armor
Hit Points 195 (26d6+104)
Speed 30 ft.
10 (+0)
20 (+5)
18 (+4)
19 (+4)
15 (+2)
18 (+4)
Skills perception 6, stealth 9
Senses darkvision 60 ft., passive Perception 16
Languages Common, Darakhul, Draconic, Dwarvish
Challenge Rating 12
Actions
Bite.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) plus 1d4 Strength damage, and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1d4 + 1 rounds. If the target creature is humanoid, it must succeed on a second DC 19 Constitution saving throw or contract darakhul fever.
Gravedust.
A bonepowder ghoul can project a 40-ft. cone of grave dust. All targets within the area must make a DC 19 Dexterity saving throw to avoid taking 4d8 necrotic damage, and must make a second DC 17 Constitution saving throw to avoid being infected with darakhul fever.
Whirlwind (Recharge 5-6).
A bonepowder ghoul can generate a whirlwind of bones and teeth. All creatures within a 20-foot cube take 66 (12d10) slashing damage and are drained of 1d6 Strength; a successful DC 17 Dexterity saving throw reduces damage to half and negates the Strength loss. The whirlwind dissipates after one round.
sizeSmall
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save9
constitution_save8
intelligence_save
wisdom_save6
charisma_save8
perception6
damage_vulnerabilities
damage_resistancescold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned
cr12
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing.,name: Coalesce,desc: Whenever a bonepowder ghoul drains life force from victims with Gravedust, it can use that energy transform its shape into a more solid form and maintain it. The new form is Small and semi-transparent but roughly the shape of a normal ghoul. In this form, the ghoul isn't amorphous and can't form a whirlwind, but it can speak normally and manipulate objects. The altered form lasts for 1 minute for every point of necrotic damage it delivered against living foes.,name: Turning Defiance,desc: The bonepowder ghoul and any other ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.,name: Innate Spellcasting,desc: the bonepowder ghoul's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at will: chill touch, darkness, dispel magic, ray of enfeeblement 3/day: blindness/deafness, circle of death (7th level; 10d6) 1/day: finger of death
spell_list
page_no221
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 221