Bonepowder Ghoul

Small Undead, neutral evil (CR 12)

Armor Class 18 natural armor

Hit Points 195 (26d6+104)🎲

Speed 30 ft.


STR

10 (+0)

DEX

20 (+5)

CON

18 (+4)

INT

19 (+4)

WIS

15 (+2)

CHR

18 (+4)


Skills perception 6, stealth 9

Senses darkvision 60 ft., passive Perception 16

Languages Common, Darakhul, Draconic, Dwarvish

Challenge Rating 12

Actions

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) plus 1d4 Strength damage, and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1d4 + 1 rounds. If the target creature is humanoid, it must succeed on a second DC 19 Constitution saving throw or contract darakhul fever.

Gravedust.

A bonepowder ghoul can project a 40-ft. cone of grave dust. All targets within the area must make a DC 19 Dexterity saving throw to avoid taking 4d8 necrotic damage, and must make a second DC 17 Constitution saving throw to avoid being infected with darakhul fever.

Whirlwind (Recharge 5-6).

A bonepowder ghoul can generate a whirlwind of bones and teeth. All creatures within a 20-foot cube take 66 (12d10) slashing damage and are drained of 1d6 Strength; a successful DC 17 Dexterity saving throw reduces damage to half and negates the Strength loss. The whirlwind dissipates after one round.


sizeSmall

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save9

constitution_save8

intelligence_save

wisdom_save6

charisma_save8

perception6

damage_vulnerabilities

damage_resistancescold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amorphous,desc: The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing.,name: Coalesce,desc: Whenever a bonepowder ghoul drains life force from victims with Gravedust, it can use that energy transform its shape into a more solid form and maintain it. The new form is Small and semi-transparent but roughly the shape of a normal ghoul. In this form, the ghoul isn't amorphous and can't form a whirlwind, but it can speak normally and manipulate objects. The altered form lasts for 1 minute for every point of necrotic damage it delivered against living foes.,name: Turning Defiance,desc: The bonepowder ghoul and any other ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.,name: Innate Spellcasting,desc: the bonepowder ghoul's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at will: chill touch, darkness, dispel magic, ray of enfeeblement 3/day: blindness/deafness, circle of death (7th level; 10d6) 1/day: finger of death

spell_list

page_no221

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 221
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