Bucca
Tiny Fey, neutral evil (CR 1/2)Armor Class 14 natural armor
Hit Points 27 (5d4+15)
Speed 20 ft., fly 30 ft.
10 (+0)
16 (+3)
17 (+3)
13 (+1)
9 (-1)
16 (+3)
Skills perception 1, stealth 7
Senses darkvision 60 ft., passive Perception 11
Languages Darakhul, Dwarvish
Challenge Rating 1/2
Actions
Dagger.
Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.
sizeTiny
typeFey
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Flyby,desc: The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach.,name: Vulnerability to Sunlight,desc: A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.,name: Innate Spellcasting,desc: the bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: invisibility 3/day each: darkness, ensnaring strike, locate object
spell_list
page_no46
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document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 46