Buraq
Medium Celestial, lawful good (CR 11)Armor Class 17
Hit Points 152 (16d8+80)
Speed 60 ft., fly 90 ft.
15 (+2)
18 (+4)
20 (+5)
18 (+4)
18 (+4)
20 (+5)
Skills history 8, religion 8
Senses truesight 120 ft., passive Perception 14
Languages Celestial, Common, Primordial, telepathy 120 ft.
Challenge Rating 11
Actions
Multiattack.
The buraq makes two attacks with its hooves.
Hooves.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Teleport (1/Day).
The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.
sizeMedium
typeCelestial
group
alignmentlawful good
strength_save
dexterity_save
constitution_save9
intelligence_save
wisdom_save8
charisma_save9
perception
damage_vulnerabilities
damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, exhaustion, frightened
cr11
reactions
legendary_desc
legendary_actions
special_abilitiesname: Angelic Weapons,desc: The buraq's attacks are magical. When the buraq hits with its hooves, it deals an extra 4d8 radiant damage (included in the attack).,name: Innate Spellcasting,desc: the buraq's innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components: at will: comprehend languages, detect evil and good, holy aura, pass without trace 3/day each: haste, longstrider 1/day each: plane shift, wind walk,name: Magic Resistance,desc: The buraq has advantage on saving throws against spells and other magical effects.,name: Night Journey,desc: When outdoors at night, a buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey.
spell_list
page_no48
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 48