Cackling Skeleton

Medium Undead, neutral evil (CR 1/2)

Armor Class 9

Hit Points 26 (4d8+8)šŸŽ²

Speed 30 ft.


STR

12 (+1)

DEX

9 (-1)

CON

15 (+2)

INT

8 (-1)

WIS

10 (+0)

CHR

14 (+2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages the languages it knew in life

Challenge Rating 1/2

Actions

Slam.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The cackling skeleton has advantage on this attack roll if the target is demoralized.

Mock (Recharge 5-6).

The cackling skeleton mocks the futile efforts of up to three creatures it can see within 30 feet of it that arenā€™t undead or constructs. Each target must make a DC 12 Charisma saving throw, taking 5 (2d4) psychic damage on a failed save, or half as much damage on a successful one. A demoralized target has disadvantage on this saving throw.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save4

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesexhaustion, poisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Cackle,desc: The skeleton emits a constant, demoralizing cackle. When a creature that isnā€™t an undead or a construct starts its turn within 30 feet of the cackling skeleton and can hear the skeleton, it must make a DC 10 Wisdom saving throw or feel demoralized by the skeletonā€™s cackling. A demoralized creature has disadvantage on attack rolls until the start of its next turn.,name: Turn Vulnerability,desc: The cackling skeleton has disadvantage on saving throws against any effect that turns undead.

spell_list

page_no79

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 79
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