Cackling Skeleton
Medium Undead, neutral evil (CR 1/2)Armor Class 9
Hit Points 26 (4d8+8)
Speed 30 ft.
12 (+1)
9 (-1)
15 (+2)
8 (-1)
10 (+0)
14 (+2)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge Rating 1/2
Actions
Slam.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The cackling skeleton has advantage on this attack roll if the target is demoralized.
Mock (Recharge 5-6).
The cackling skeleton mocks the futile efforts of up to three creatures it can see within 30 feet of it that arenāt undead or constructs. Each target must make a DC 12 Charisma saving throw, taking 5 (2d4) psychic damage on a failed save, or half as much damage on a successful one. A demoralized target has disadvantage on this saving throw.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save4
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiesexhaustion, poisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cackle,desc: The skeleton emits a constant, demoralizing cackle. When a creature that isnāt an undead or a construct starts its turn within 30 feet of the cackling skeleton and can hear the skeleton, it must make a DC 10 Wisdom saving throw or feel demoralized by the skeletonās cackling. A demoralized creature has disadvantage on attack rolls until the start of its next turn.,name: Turn Vulnerability,desc: The cackling skeleton has disadvantage on saving throws against any effect that turns undead.
spell_list
page_no79
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 79