Carbuncle
Small Monstrosity, chaotic good (CR 1)Armor Class 12
Hit Points 36 (8d6+8)
Speed 40 ft., climb 20 ft.
8 (-1)
14 (+2)
12 (+1)
11 (+0)
16 (+3)
12 (+1)
Skills perception 5, stealth 6
Senses darkvision 60 ft., passive Perception 15
Languages Carbuncle, Common
Challenge Rating 1
Actions
Multiattack.
The carbuncle makes one bite attack and one claw attack.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Beam (Recharge 5-6).
The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
sizeSmall
typeMonstrosity
group
alignmentchaotic good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiescharmed
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Gem Illumination,desc: As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.,name: Jungle Camouflage,desc: The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
spell_list
page_no57
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 57