Cavelight Moss

Large Plant, neutral (CR 4)

Armor Class 15 natural armor

Hit Points 95 (10d10+40)🎲

Speed 5 ft., climb 5 ft.


STR

24 (+7)

DEX

10 (+0)

CON

18 (+4)

INT

1 (-5)

WIS

13 (+1)

CHR

5 (-3)


Skills

Senses tremorsense 60 ft., passive Perception 11

Languages -

Challenge Rating 4

Actions

Tendrils.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target.

Strength Drain.

Living creatures hit by the cavelight moss's tendril attack or caught up in its grapple must make a successful DC 14 Constitution saving throw or 1 level of exhaustion. Creatures that succeed are immune to that particular cavelight moss's Strength Drain ability for 24 hours. For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points.


sizeLarge

typePlant

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire; slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, deafened, frightened, paralyzed, prone, stunned, unconscious

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Luminescence,desc: The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle.

spell_list

page_no50

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 50
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