Cavelight Moss
Large Plant, neutral (CR 4)Armor Class 15 natural armor
Hit Points 95 (10d10+40)
Speed 5 ft., climb 5 ft.
24 (+7)
10 (+0)
18 (+4)
1 (-5)
13 (+1)
5 (-3)
Skills
Senses tremorsense 60 ft., passive Perception 11
Languages -
Challenge Rating 4
Actions
Tendrils.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target.
Strength Drain.
Living creatures hit by the cavelight moss's tendril attack or caught up in its grapple must make a successful DC 14 Constitution saving throw or 1 level of exhaustion. Creatures that succeed are immune to that particular cavelight moss's Strength Drain ability for 24 hours. For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points.
sizeLarge
typePlant
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire; slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, deafened, frightened, paralyzed, prone, stunned, unconscious
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Luminescence,desc: The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle.
spell_list
page_no50
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 50