Centaur Chieftain
Large Monstrosity, chaotic neutral (CR 5)Armor Class 16 chain shirt, shield
Hit Points 110 (17d8+34)
Speed 50 ft.
19 (+4)
12 (+1)
14 (+2)
9 (-1)
14 (+2)
14 (+2)
Skills athletics 7, perception 5, survival 5
Senses passive Perception 15
Languages Centaur, Common, Sylvan
Challenge Rating 5
Actions
Multiattack.
The centaur chieftain makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Leadership (Recharges after a Short or Long Rest).
For 1 minute, the centaur chieftain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the centaur chieftain. A creature can benefit from only one
Leadership die at a time.
This effect ends if the centaur chieftain is incapacitated.
Rearing Strike (Recharge 5-6).
The centaur chieftain rears back on its hind legs and makes a powerful stomp with its hooves. Each creature within 15 feet of the chieftain must make a DC 15 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The attack leaves the centaur chieftain vulnerable, reducing its
Armor Class by 2 until the start of its next turn.
sizeLarge
typeMonstrosity
group
alignmentchaotic neutral
strength_save
dexterity_save4
constitution_save5
intelligence_save
wisdom_save5
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Charge,desc: If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
spell_list
page_no60
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 60