Chimera

Large Monstrosity, (CR 7)

Armor Class 13

Hit Points 114 (12d10+48)🎲

Speed 30 ft., fly 60 ft.


STR

18 (+4)

DEX

10 (+0)

CON

18 (+4)

INT

3 (-4)

WIS

16 (+3)

CHR

10 (+0)


Skills

Senses darkvision 60 ft., passive Perception 21

Languages —

Challenge Rating 7

Actions

Headbutt.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or fall prone.

Bite.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 11 (2d6 + 4) piercing damage.

Claw.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 9 (2d4 + 4) slashing damage or 14 (4d4 + 4) slashing damage against a prone target.

Breath Weapon (Recharge 5-6).

The dragon head breathes fire in a 15-foot cone. Creatures in the area make a DC 15 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.


sizeLarge

typeMonstrosity

group

alignment

strength_save

dexterity_save

constitution_save7

intelligence_save-1

wisdom_save6

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr7

reactionsname: Tail Swipe (1/Day),desc: If a creature within 5 feet hits the chimera with a melee attack, the attacker is battered by the chimeras tail. The attacker makes a DC 15 Strength saving throw. On a failure, it takes 9 (2d4 + 4) bludgeoning damage and is pushed 10 feet from the chimera and knocked prone.,name: Winged Charge (1/Day),desc: If a creature the chimera can see hits it with a ranged attack, the chimera leaps off the ground and moves up to its fly speed towards the attacker. If within range, the chimera then makes a headbutt attack against the attacker.

legendary_desc

legendary_actionsname: The chimera can take 2 legendary actions,desc: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.,name: Bite,desc: The chimera uses its Bite attack.,name: Claw,desc: The chimera uses its Claw attack.

special_abilitiesname: Reactive Heads,desc: The chimera can take three reactions per round, but not more than one per turn.,name: Three Heads,desc: The chimera has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked.,name: Wakeful,desc: When one of the chimeras heads is asleep, the others are awake.

spell_list

page_no45

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 45
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