Chuul

Large Aberration, chaotic evil (CR 4)
Illustration of Chuul Captivating Caption

Armor Class 16 natural armor

Hit Points 93 (11d10+33)🎲

Speed 30 ft., swim 30 ft.


STR

19 (+4)

DEX

10 (+0)

CON

16 (+3)

INT

5 (-3)

WIS

11 (+0)

CHR

5 (-3)


Skills perception 4

Senses darkvision 60 ft., passive Perception 14

Languages understands Deep Speech but can't speak

Challenge Rating 4

Actions

Multiattack.

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles.

One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeLarge

typeAberration

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The chuul can breathe air and water.,name: Sense Magic,desc: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

spell_list

page_no267

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 267
Other formats: JSON

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