Chuul
Large Aberration, chaotic evil (CR 4)Armor Class 16 natural armor
Hit Points 93 (11d10+33)
Speed 30 ft., swim 30 ft.
19 (+4)
10 (+0)
16 (+3)
5 (-3)
11 (+0)
5 (-3)
Skills perception 4
Senses darkvision 60 ft., passive Perception 14
Languages understands Deep Speech but can't speak
Challenge Rating 4
Actions
Multiattack.
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles.
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeLarge
typeAberration
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The chuul can breathe air and water.,name: Sense Magic,desc: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
spell_list
page_no267
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 267