Clockwork Sentinel

Medium Construct, (CR 4)

Armor Class 18

Hit Points 60 (8d8+24)🎲

Speed 35 ft.


STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

1 (-5)

WIS

6 (-2)

CHR

1 (-5)


Skills

Senses blindsight 120 ft. (blind beyond that range), passive Perception 12

Challenge Rating 4

Actions

Multiattack.

The sentinel attacks three times.

Halberd.

Melee Weapon Attack: +5 to hit reach 10 ft. one target. Hit: 8 (1d10 + 3) slashing damage.

Calculated Sweep.

The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.


sizeMedium

typeConstruct

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, psychic

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

cr4

reactionsname: Parry,desc: The sentinel adds 2 to its AC against one melee attack that would hit it.,name: Overclock (Recharge 5-6),desc: The sentinel takes the Dash action.

legendary_desc

legendary_actions

special_abilitiesname: False Appearance,desc: While motionless, the sentinel is indistinguishable from normal armor.,name: Clockwork Nature,desc: A clockwork doesnt require air, nourishment, or rest, and is immune to disease.,name: Immutable Form,desc: The clockwork is immune to any effect that would alter its form.

spell_list

page_no52

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 52
Other formats: JSON

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