Clockwork Sentinel
Medium Construct, (CR 4)Armor Class 18
Hit Points 60 (8d8+24)
Speed 35 ft.
16 (+3)
12 (+1)
16 (+3)
1 (-5)
6 (-2)
1 (-5)
Skills
Senses blindsight 120 ft. (blind beyond that range), passive Perception 12
Challenge Rating 4
Actions
Multiattack.
The sentinel attacks three times.
Halberd.
Melee Weapon Attack: +5 to hit reach 10 ft. one target. Hit: 8 (1d10 + 3) slashing damage.
Calculated Sweep.
The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.
sizeMedium
typeConstruct
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison, psychic
condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
cr4
reactionsname: Parry,desc: The sentinel adds 2 to its AC against one melee attack that would hit it.,name: Overclock (Recharge 5-6),desc: The sentinel takes the Dash action.
legendary_desc
legendary_actions
special_abilitiesname: False Appearance,desc: While motionless, the sentinel is indistinguishable from normal armor.,name: Clockwork Nature,desc: A clockwork doesnt require air, nourishment, or rest, and is immune to disease.,name: Immutable Form,desc: The clockwork is immune to any effect that would alter its form.
spell_list
page_no52
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 52