Clockwork Watchman

Medium Construct, unaligned (CR 1/2)

Armor Class 14 natural armor

Hit Points 55 (10d8+10)🎲

Speed 30 ft.


STR

14 (+2)

DEX

12 (+1)

CON

12 (+1)

INT

5 (-3)

WIS

10 (+0)

CHR

1 (-5)


Skills athletics 4, perception 4

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge Rating 1/2

Actions

Halberd.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Net Cannon.

Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded.


sizeMedium

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save3

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, psychic

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Immutable Form,desc: The clockwork watchman is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The clockwork watchman has advantage on saving throws against spells and other magical effects.

spell_list

page_no65

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 65
Other formats: JSON

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