Cloud Giant Noble
Huge Giant, (CR 12)Armor Class 14
Hit Points 187 (15d12+90)
Speed 40 ft.
27 (+8)
10 (+0)
22 (+6)
12 (+1)
16 (+3)
16 (+3)
Skills
Senses passive Perception 17
Languages Common, Giant
Challenge Rating 12
Actions
Multiattack.
The giant attacks twice with its glaive.
Glaive.
Melee Weapon Attack: +12 to hit reach 15 ft. one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
Rock.
Ranged Weapon Attack: +12 to hit range 60/240 ft. one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw falling prone on a failure.
Fog Cloud (1st-Level; V, S, Concentration).
The giant creates a 20-foot-radius heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour.
Arc Lightning (1/Day).
Up to three creatures within 60 feet that the giant can see make DC 15 Dexterity saving throws taking 42 (12d6) lightning damage on a failure or half damage on a success.
Blinking Blades (1/Day).
The giant magically teleports multiple times within a few seconds. The giant may make one glaive attack against each creature of its choice within 30 feet up to a maximum of 6 attacks.
Reverse Gravity (1/Day).
Each creature of the giants choice within 30 feet is magically hurled 60 feet in the air. If a creature hits an obstacle it takes 21 (6d6) bludgeoning damage. The creatures then fall taking falling damage as normal.
Silver Tongue (1/Day).
One creature that can hear the giant within 30 feet makes a DC 15 Wisdom saving throw. On a failure it is magically charmed by the giant for 1 hour. This effect ends if the giant or its allies harm the creature.
sizeHuge
typeGiant
group
alignment
strength_save12
dexterity_save
constitution_save10
intelligence_save
wisdom_save7
charisma_save7
perception
damage_vulnerabilities
damage_resistanceslightning, thunder
damage_immunities
condition_immunities
cr12
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cloud Sight,desc: Clouds and fog do not impair the giants vision.,name: Innate Spellcasting,desc: The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light, 3/day each: feather fall, fly, misty step, telekinesis, 1/day each: control weather, gaseous form
spell_list
page_no233
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 233