Clurichaun
Tiny Fey, chaotic neutral (CR 1/4)Armor Class 14
Hit Points 22 (4d4+12)
Speed 30 ft.
13 (+1)
12 (+1)
16 (+3)
10 (+0)
8 (-1)
16 (+3)
Skills perception 1, stealth 3
Senses darkvision 60ft., passive Perception 11
Languages Common, Elvish, Sylvan
Challenge Rating 1/4
Actions
Unarmed Strike.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage.
Improvised Weapon.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.
sizeTiny
typeFey
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save5
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiesfrightened, poisoned
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Clurichaun's Luck,desc: Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class.,name: Innate Spellcasting,desc: the clurichaun's innate spellcasting ability is Charisma (spell save DC 13). The clurichaun can cast the following spells, requiring only alcohol as a component. at will: friends, mending, minor illusion, purify food and drink, vicious mockery 1/day each: blur, calm emotions, heroism, sleep, suggestion,name: Magic Resistance,desc: The clurichaun has advantage on saving throws against spells and other magical effects.
spell_list
page_no67
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 67