Clurichaun

Tiny Fey, chaotic neutral (CR 1/4)

Armor Class 14

Hit Points 22 (4d4+12)🎲

Speed 30 ft.


STR

13 (+1)

DEX

12 (+1)

CON

16 (+3)

INT

10 (+0)

WIS

8 (-1)

CHR

16 (+3)


Skills perception 1, stealth 3

Senses darkvision 60ft., passive Perception 11

Languages Common, Elvish, Sylvan

Challenge Rating 1/4

Actions

Unarmed Strike.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage.

Improvised Weapon.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.


sizeTiny

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save5

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiesfrightened, poisoned

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Clurichaun's Luck,desc: Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class.,name: Innate Spellcasting,desc: the clurichaun's innate spellcasting ability is Charisma (spell save DC 13). The clurichaun can cast the following spells, requiring only alcohol as a component. at will: friends, mending, minor illusion, purify food and drink, vicious mockery 1/day each: blur, calm emotions, heroism, sleep, suggestion,name: Magic Resistance,desc: The clurichaun has advantage on saving throws against spells and other magical effects.

spell_list

page_no67

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 67
Other formats: JSON

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