Commoner Mob

Huge Humanoid, (CR 0)

Armor Class 10

Hit Points 45 (10d8)🎲

Speed 30 ft.


STR

10 (+0)

DEX

10 (+0)

CON

10 (+0)

INT

10 (+0)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses passive Perception 10

Languages any one

Challenge Rating 0

Actions

Clubs.

Melee Weapon Attack: +2 to hit reach 5 ft. up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.

Stones.

Ranged Weapon Attack: +2 to hit range 10/30 ft. up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.

When riled up by strident voices, angry people may coalesce into a group that acts like a single organism.

A mob might commit acts of violence its individual members would otherwise shun.


sizeHuge

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0

reactions

legendary_desc

legendary_actions

special_abilitiesname: Area Vulnerability,desc: The mob takes double damage from any effect that targets an area.,name: Mob Dispersal,desc: When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points.,name: Mob,desc: The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature.

spell_list

page_no471

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 471
Other formats: JSON

← Commoner Commoner →