Commoner Mob
Huge Humanoid, (CR 0)Armor Class 10
Hit Points 45 (10d8)
Speed 30 ft.
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses passive Perception 10
Languages any one
Challenge Rating 0
Actions
Clubs.
Melee Weapon Attack: +2 to hit reach 5 ft. up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.
Stones.
Ranged Weapon Attack: +2 to hit range 10/30 ft. up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.
When riled up by strident voices, angry people may coalesce into a group that acts like a single organism.
A mob might commit acts of violence its individual members would otherwise shun.
sizeHuge
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0
reactions
legendary_desc
legendary_actions
special_abilitiesname: Area Vulnerability,desc: The mob takes double damage from any effect that targets an area.,name: Mob Dispersal,desc: When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points.,name: Mob,desc: The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature.
spell_list
page_no471
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 471