Copper Dragon Wyrmling
Medium Dragon, chaotic good (CR 1)Armor Class 16 natural armor
Hit Points 22 (4d8+4)
Speed 30 ft., fly 60 ft., climb 30 ft.
15 (+2)
12 (+1)
13 (+1)
14 (+2)
11 (+0)
13 (+1)
Skills perception 4, stealth 3
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge Rating 1
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6).
The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 1 5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
sizeMedium
typeDragon
groupCopper Dragon
alignmentchaotic good
strength_save
dexterity_save3
constitution_save3
intelligence_save
wisdom_save2
charisma_save3
perception4
damage_vulnerabilities
damage_resistances
damage_immunitiesacid
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no298
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 298