Couatl
Medium Celestial, (CR 4)Armor Class 16
Hit Points 85 (10d8+40)
Speed 30 ft., fly 90 ft.
18 (+4)
18 (+4)
18 (+4)
18 (+4)
20 (+5)
18 (+4)
Skills
Senses truesight 120 ft., passive Perception 17
Languages all, telepathy 120 ft.
Challenge Rating 4
Actions
Constrict.
Melee Weapon Attack: +6 to hit reach 5 ft. one Medium or smaller creature. Hit: 14 (3d6 + 4) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends the target is restrained the couatl can't constrict other targets and the couatl has advantage on attacks against the target.
Bite.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 7 (1d6 + 4) piercing damage and the target makes a DC 14 Constitution saving throw. On a failure it is poisoned for 24 hours. The target is unconscious until the poisoned condition ends or a creature uses an action to shake the target awake.
Heal (1/Day).
The couatl touches a creature magically healing 20 hit points of damage and ending the poisoned condition on that creature.
Shapeshift.
The couatl magically changes its form to resemble that of a humanoid or beast or back into its true form. It reverts to its true form if it dies. If its form is humanoid it is equipped with clothing and a weapon. While shapeshifted its statistics are the same except that it can't use Constrict and Shielding Wing and it may gain a swim speed of 60 or lose its fly speed if appropriate to its new form. If its a beast it can use its bite attack. If its a humanoid it may make a weapon attack which functions identically to its bite attack.
sizeMedium
typeCelestial
group
alignment
strength_save
dexterity_save
constitution_save6
intelligence_save
wisdom_save7
charisma_save6
perception
damage_vulnerabilities
damage_resistancespsychic, radiant; damage from nonmagical weapons
damage_immunities
condition_immunities
cr4
reactionsname: Shielding Wing,desc: When the couatl or a creature within 5 feet is attacked, the couatl can interpose a wing and impose disadvantage on the attack.
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: The couatls spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, 3/day each: create food and water, detect thoughts, lesser restoration, 1/day each: dream, greater restoration, scrying
spell_list
page_no56
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 56