Crimson Drake
Tiny Dragon, chaotic evil (CR 1)Armor Class 14 natural armor
Hit Points 54 (12d4+24)
Speed 15 ft., fly 80 ft.
10 (+0)
14 (+2)
14 (+2)
8 (-1)
9 (-1)
14 (+2)
Skills acrobatics 4, perception 1
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic, telepathy 60 ft.
Challenge Rating 1
Actions
Multiattack.
The crimson drake makes one bite attack and one stinger attack.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.
Stinger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.
Breath Weapon (Recharge 6).
The drake exhales fire in a 15-ft. cone. Each target in that cone takes 18 (4d8) fire damage, or half damage with a successful DC 12 Dexterity saving throw.
sizeTiny
typeDragon
group
alignmentchaotic evil
strength_save
dexterity_save4
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunitiesfire
condition_immunitiesparalyzed, unconscious
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The drake has advantage on saving throws against spells and other magical effects.
spell_list
page_no151
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 151