Crimson Drake

Tiny Dragon, chaotic evil (CR 1)

Armor Class 14 natural armor

Hit Points 54 (12d4+24)🎲

Speed 15 ft., fly 80 ft.


STR

10 (+0)

DEX

14 (+2)

CON

14 (+2)

INT

8 (-1)

WIS

9 (-1)

CHR

14 (+2)


Skills acrobatics 4, perception 1

Senses darkvision 60 ft., passive Perception 11

Languages Common, Draconic, telepathy 60 ft.

Challenge Rating 1

Actions

Multiattack.

The crimson drake makes one bite attack and one stinger attack.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.

Stinger.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.

Breath Weapon (Recharge 6).

The drake exhales fire in a 15-ft. cone. Each target in that cone takes 18 (4d8) fire damage, or half damage with a successful DC 12 Dexterity saving throw.


sizeTiny

typeDragon

group

alignmentchaotic evil

strength_save

dexterity_save4

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunitiesfire

condition_immunitiesparalyzed, unconscious

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The drake has advantage on saving throws against spells and other magical effects.

spell_list

page_no151

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 151
Other formats: JSON

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