Dark Father

Large Undead, lawful neutral (CR 4)

Armor Class 18 natural armor

Hit Points 65 (10d8+18)🎲

Speed 40 ft., fly 20 ft., hover true ft.


STR

6 (-2)

DEX

14 (+2)

CON

15 (+2)

INT

8 (-1)

WIS

14 (+2)

CHR

8 (-1)


Skills stealth 4

Senses darkvision 60 ft., passive Perception 12

Languages the languages it knew in life

Challenge Rating 4

Actions

Life Drain.

Melee Spell Attack. +4 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Final Curtain.

The dark father targets a corpse it can see within 30 feet that has been dead for no longer than 1 hour. A stream of dark energy flows between the corpse and the dark father. At the end of the dark father's next turn, the dark father absorbs the corpse and it vanishes completely. Any worn items or possessions are unaffected. A corpse destroyed in this manner can't be retrieved other than by a wish spell or similar magic.


sizeLarge

typeUndead

group

alignmentlawful neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison

condition_immunitiesexhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

cr4

reactionsname: Banish Hope,desc: When a spell from the evocation or necromancy school is cast within 30 feet of the dark father, the dark father can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the dark father must make the ability check no matter the level of the spell.

legendary_desc

legendary_actions

special_abilitiesname: Death Waits,desc: The dark father has disadvantage on melee attack rolls against any creature that has all of its hp.,name: Incorporeal Movement,desc: The dark father can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: None May Stop Death,desc: When a creature within 30 feet of a dark father regains hp through any means other than resting, it must succeed on a DC 14 Constitution saving throw or take 3 (1d6) necrotic damage and have disadvantage on its next death saving throw.

spell_list

page_no71

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 71
Other formats: JSON

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